


(There's actually a way to create all six of your party members from scratch, but the NPCs are a huge part of what makes the BG series fun.)įrankly, I prefer the Baldur's Gate series. Combat in the series can be challenging but is never unreasonably difficult, so it shouldn't matter that you haven't precisely micromanaged everyone's stats and skills, but if you're a min-maxer it may frustrate you. The drawback is that you have less control over their capabilities as fighters - when they join your party at level x, they'll already be specialized in particular weapons or spells. They all have dialogue, voice acting, personalities, unique quest lines, custom portraits, and extensive interaction with the other NPCs. In Baldur's Gate, you create only your protagonist, and the rest of your party is NPCs you recruit along the way.

This makes IWD somewhat more combat-centric than roleplay-centric. However, they don't interact or have any personality beyond what you imagine for them. You assign all their skills and attributes at the start, and since you control them from level one, you can micromanage their development as they level up. In the Icewind Dale series, you make your entire party (six characters) from scratch.

Tag your submissions! Click the flair link under your post and select the appropriate game for your post.ĭoing a Let's Play or similar video series? Feel free to submit a link to the first episode or an occasional update (no more than once a week), but please refrain from posting every video you produce. Patch 2.6.6 for BGEE, BG2EE, SoD, and IWDEE is now live! | Looking for Baldur's Gate 3? Try /r/baldursgate3!
